Gameboy embodies the addiction to games was created by Pillman in the engineering compartment at the Potato-1 station. He lives on his own territory on the Planet of Wantland, where people have to compete with each other. The game here is not just entertainment, but an important type of social skills and information transfer training. Through the game, the desire to compete and, therefore, dominant traits for further reproduction are evolved. Reproduction might be of different types: intellectual, spiritual, physical. The game contributes to the success of these types of reproduction and is naturally established as a necessary program for development. The problem is that in the modern world there are an infinite number of games and many opportunities to play them. In such a situation games don’t help anymore, but become an evil addiction, touching beyond the norm. It is impossible to enter the Planet of Wantland alone, only in a group (at least 4 people). Various challenges that are needed to pass are waiting for people here in order to get an audience with Gameboy and additional prizes: weapons, talismans, etc. Only those who do everything together and whose friendship only grows stronger during the challenges can win.
Wood, metal, plastic, acrylic
£32,768.86
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Gameboy embodies the addiction to games was created by Pillman in the engineering compartment at the Potato-1 station. He lives on his own territory on the Planet of Wantland, where people have to compete with each other. The game here is not just entertainment, but an important type of social skills and information transfer training. Through the game, the desire to compete and, therefore, dominant traits for further reproduction are evolved. Reproduction might be of different types: intellectual, spiritual, physical. The game contributes to the success of these types of reproduction and is naturally established as a necessary program for development. The problem is that in the modern world there are an infinite number of games and many opportunities to play them. In such a situation games don’t help anymore, but become an evil addiction, touching beyond the norm. It is impossible to enter the Planet of Wantland alone, only in a group (at least 4 people). Various challenges that are needed to pass are waiting for people here in order to get an audience with Gameboy and additional prizes: weapons, talismans, etc. Only those who do everything together and whose friendship only grows stronger during the challenges can win.
Wood, metal, plastic, acrylic
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